Initialize engine version: 5.3.2p2 (dec88fd2a56c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 770 (ID=0x1184) Vendor: NVIDIA VRAM: 3072 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain - Completed reload, in 0.042 seconds Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Games\ValianceOnline\WindowsPlayer\Valiance_Launcher_32bit_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 59Hz; virtual: 3360x1080 at 0,0 Initialized touch support. UnloadTime: 0.574584 ms Setting up 2 worker threads for Enlighten. Thread -> id: 280c -> priority: 1 Thread -> id: 187c -> priority: 1 The referenced script on this Behaviour (Game Object 'AFSSingleFootSpecial') is missing! (Filename: Line: 1655) The referenced script on this Behaviour (Game Object 'AFSSingleFootSpecial') is missing! (Filename: Line: 1655) Shader 'FORGE3D/Burnout': fallback shader 'Transparent' not found Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.518952 ms Loading preferences from C:/Users/Games/AppData/LocalLow/SilverHelmStudios/ValianceOnline/GorgonPrefs.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 0.04988816 OnLevelWasLoaded(29086, 1), NetworkManager (NetworkManager) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) New Network State: Connecting... (Unconnected -> Connecting) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NetworkManager.SendCommand called but GorgonClient.IsConnected == false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 12576. Total: 6.237873 ms (FindLiveObjects: 0.486933 ms CreateObjectMapping: 0.917155 ms MarkObjects: 4.770299 ms DeleteObjects: 0.059853 ms) Parsed http://63.141.229.50/Content/Data/fileversion.txt's contents of "5". File version is now 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Using built-in asset database AssetCatalog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ReadProc ending! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Connect failed! Reason: No connection could be made because the target machine actively refused it. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) New Network State: Not Connected To Server! (Connecting -> Unconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Reconnecting... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) New Network State: Connecting... (Unconnected -> Connecting) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Factories are initialized! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ReadProc ending! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Connect failed! Reason: No connection could be made because the target machine actively refused it. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) New Network State: Not Connected To Server! (Connecting -> Unconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Reconnecting... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) New Network State: Connecting... (Unconnected -> Connecting) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NetworkManager.SendCommand called but GorgonClient.IsConnected == false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ReadProc ending! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Connect failed! Reason: No connection could be made because the target machine actively refused it. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) New Network State: Not Connected To Server! (Connecting -> Unconnected) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Reconnecting... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) New Network State: Connecting... (Unconnected -> Connecting) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)