Initialize engine version: 5.6.2p4 (35c1064e76f5) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8494] Renderer: NVIDIA GeForce GTX 660 Vendor: NVIDIA VRAM: 2015 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.021 seconds Platform assembly: C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.049246 ms Platform assembly: C:\Users\TheOnlyForceUser\Desktop\Valiance\Valiance_Launcher_32bit_Data\Managed\Mono.Security.dll (this message is harmless) File C:/WindowsPlayer/ValianceOnline.exe is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/app.info is already downloaded correctly! 38 bytes and checksum cc8dbbf53f1067dd5dc55120d7994a75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/globalgamemanagers is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/globalgamemanagers.assets is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/level0 is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/level1 is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/level1.resS is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/level2 is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/level3 is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/level4 is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/level5 is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/resources.assets is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/resources.assets.resS is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/resources.resource is already downloaded correctly! 6944 bytes and checksum 934674a49d49e58f386c94a8c9380e4e (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/sharedassets0.assets is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/sharedassets0.assets.resS is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/sharedassets0.resource is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/sharedassets1.assets is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/sharedassets2.assets is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) File C:/WindowsPlayer/ValianceOnline_Data/sharedassets2.assets.resS is not 100% downloaded correctly... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not read local file 'C:/WindowsPlayer/ValianceOnline_Data/sharedassets2.assets.resS' for up to date chunks: Attempted to Seek before the beginning of the stream (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 58.56644 LocalAppDir:C:/WindowsPlayer/ && ExecutableName: ValianceOnline.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 58.5687 Passing through arguments: -screenshotdir C:/screenshots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)