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Please do not root players during attacks.

 
  • ZeeHero
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#4819
7 years 3 months ago
cristobal03 wrote:

This. This times a billion.

If part of the concern is the difficulty of gameplay, I think Crisscross nailed it. Pacing and animations can be improved without making the combat system too difficult for casual players.

Actually action combat is not difficult at all for causal players. it's difficult for players with severe physical handicaps but not causals.

and to be fair if you have a severe handicap, any game is going to be harder for you regardless of the combat system.
There is tremendous life and personality in a name. It should be at least as agonized over as any character trait.”
― Travis Beacham
Last Edit: 7 years 3 months ago by ZeeHero.
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#4944
7 years 3 months ago
I have to say that I finally got around to watching the livestream from the 27th and I'm somewhat reassured. It seems like the devs are well aware of the importance of this subject and also understand alot of the nuance behind what makes people concerned about rooting. I especially liked what I heard about the possibility of players being slowed as attack began and then speeding up smoothly as the animation ended. I look forward to seeing more of their combat system.
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#4968
7 years 3 months ago
(thats why cavalry swords/scimitars/katanas/leaf blades and such had a curve on them so they had "draw" when they hacked/rode/ran past)
(and with magic super science extra almost anything could gain some interesting property's)


i think some attacks should require channeling/rooting and be interrupted and others should just be limited by animation timer although i think most ranged attacks should have a verry short channel time as a minimum like .1 second or require you to be stationary to start activating to stop people just holding down back and firing at melee and melee should have some attacks that can be used on move preferably at least a few power sets with a short lunge and a very short root on one of those powers so you have time to use a stronger attack on someone running away but not so long(or stunning) that its incapacitating (on its own, maybe a whole chain of attacks on a CC oriented character should be incapacitating if specialized for it) with spamming once you catch someone, their needs to be a balance of course which im sure will be found in a happy place for most if not all :)
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