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Latest SilverHelm Posts

"Updates: 1. Big shader clean-up and merge: - Merged more shaders together reduced the keywords dramatically. - Deleted remaining legacy shaders and moved to Shader Model 3.0 version as the base shader set. - Updated the hologram billboard functionality to take advantage of the Shader Model 3.0 baseline. 2. Updated all Speedtree Trees to the latest Unity release: - Added custom shader variant of the normal shaders to take advantage of the new foliage instancing system and our core framework. 3. Huge material and texture optimization pass: - Deleted many "like" materials and textures. - Merged materials of a similar look and appears and updated prefabs that used the old materials. 4. Updated the AreaSanCielo scene: - Added more organic road and terrain chunks. - Began the process of pulling all older regions closed to the new organic roads and terrain, and deleting the old roads and terrain. - Updated the AreaConfig prefab to improve render optimization. - Added more custom buildings for accessible building structures. - Rebuilt the Skyeline Administration Office's lightmapping. - Added NPCs and interactable entity elements for role-playing day-jobs in the Skyeline Administration Office. - Updated the lighting and sky shading. - Updated the foliage data and biome data. - Added proper biome masks for the beach, general landscape, and commercial regions of the map. - Added vegetation masks to various buildings and architectural structures. 5. Remove the modular toolsets: - We're no long using modular principles for world building. 6. Added new standardized male and female customization elements: - All characters are now equipped equally in all aspects. - NOTE: These elements aren't fully implemented in the live test environment as contractors are currently lowering the fidelity dramatically for performance. 7. Added new concept art for environment and character outfit references."

On 09/26/2019 by SKIPJACK "Internal Updates"
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