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Latest SilverHelm Posts

"Internal Updates! 1. Removed the old traffic and pedestrian system: - Replaced with our new custom solution. - Updated code to utilize the new Unity 2019.3 API features. 2. Removed the Color image effects library: - Replaced with our custom library and Unity's Post-Processing Stack V2. 3. Updated the Outline shader: - Improved performance significantly. 4. Updated the character shader pack: - Improved skin translucence. - Updated the hair's sheen algorithm. - Added more color values for make-up, tattoos, and varying hair colors. 5. Updated the project to the latest Unity release (2019.3.10f1). 6. Added new raytrace audio spatializer: - Added audio occlusion settings for all ambient noises for realistic internal muffling and distant resonance shifting. 7. Added new effects library. 8. Added new custom terrain shaders for our mesh terrain chunks: - Added custom vertex painting tools. - Added shader for up to 5 shading passes in instance arrays. 9. Updated the San Cielo terrain mesh: - Baked new vertex coloring for the new terrain shading system; 10. Updated the grass topside material: - Updated to use the new mesh terrain shader. 11. Cleaned up many world textures: - Deleted those that will likely never be used. - Added new high-res ground textures. 12. Updated the spline mesh toolset: - Added new system for receiving sync data from the server for spawning vehicles patterns in sync with the server. 13. Updated the AreaMorpheus scene: - Added the new test environment. - Processed all server ddata. 14. Added the new Morpheus_Construct to the San_Cielo directory: - Added new architecture and roads. 15. Updated the traffic and terrain system: - Fixed audio playback issues. - Added disabling solutions to fully dismantle and unload content. 16. Updated the AreaSanCielo scene: - Added more environment chunks. 17. Updated to the latest Unity release (2019.3.10f1). 18. Updated the AreaSanCielo scene: - Added more environment chunks. - Optimized the road meshes. 19. Updated the AreaSanCielo scene: - Updated road elements. - Added more buildings. - Added more terrain chunks. 20. Updated the Projectile script: - Removed all external vfx references. - Added a new protected UnityEvent to allow local particle effect behaviors OnTriggerEnter and OnCollisionEnter. 21. Updated both the devconfig and config files: - Updated starting locations and positions. 22. Added a new Scripts/Particles directory for all visual effects related scripts. 23. Added the new flight animation set. 24. Added the new George Lucas power set animation set. 25. Updated the Burst Compiler package to the latest Unity release. 26. Updated the Jobs package to the latest Unity release. 27. Added the Electricity power set sounds. 28. Updated the spline editor: - Added method that utilizes the RecalculateNormals() functionality of Unity mesh generation; Fixed the black sidewalk and tangents of the curb bugs. 29. Updated the AreaSanCielo scene: - Refreshed spline elements. - Added spline path for the floating advertisement aircraft. 30. Completed the importation of all terrain chunks from the contractor repository: - Combined all chunks into a new terrain_for_optimization mesh. 31. Added new mesh data for vegetation baking. 32. Updated the AreaSanCielo.unity. - Added the new terrain_for_optimization mesh. NOTE: This is being optimized now that it has been completely assembled into the game environments and all elements outside of the immediate playable area has been removed until the maps expands. - Completed the implementation of the new terrain mesh. - Completed the implementation of all building placement from the contractor repository. NOTE: The buildings, parking spaces, and lots from these elements still need texturing and polishing to meet the current road updates. 33. Updated the burst compiler to the latest release. 34. Massive character creator code clean up: - Removed many old fields, methods, and properties form older chargen script. - Cleaned up code in newer chargen scripts. - Updated all scripts to the 2019.3 API where required. 35. Updated the Appearance Catalogu and Module manager scripts: - Removed script symbol references for pre-2018.3 prefab management; we're not going backwards, and all games using the tech is beyond that release."

On 05/18/2020 by SKIPJACK "Internal Updates"

"Internal Updates: 1. Updated the ChatSubWindow prefab: - Updated components. 2. Updated the MacroEditor prefab: - Updated components. - Added new editor component. 3. Updated the AreaMorpheus scene: - Added new doors for testing traveling between zones. - Added more crafting platforms. 4. Updated the project to the latest Unity release (2019.3.7f1). 5. Added new concept art references for the moon base: - Added moon base building models. 6. Added new building art for Iron Valley: - Added new securitly walls and a massive entrace checkpoint. 8. Added new concept art references for Skyeline props: - Updated the base character idea animation. 9. Update the custom deferred rendering shader: - Increased the framerate consistency by a massive margin. 10. Updated the distortion and auto-light shaders: - Updated to perform better with the new custom deferred light model. 11. Updated the universal-character-controller animator controller: - Improved various transitions. - Added new combat animation motions. 12. Updated the uber shader of the mesh effects shaders: - Added more effects for more power sets including the new nature and earth effects. 13. Updated all general vfx shaders: - Improved for better performance under heavy particle usage. - GPU instanced all materials possible. 14. Removed mobile shaders from third-party solutions. 15. Updated damage effect prefabs for Street Brawling and Super Strength: - Updated particle shaders. 16. Updated all ground textures: - Updated to the new 4k global ground resolution standard. - Added heightmaps for all textures and texture types. 17. Updated the MMOAppearanceCatalogManager script: - Replaced the old prefab system with the new system in accordance with Unity 2019.3 API changes. - Updated the handling of AppearanceModules. 18. Removed the old volumetric light emission shader: - Replaced with the new optimized custom iteration. 19. Updated the ChargenCamText render texture: - Moved it to the new full character panel. 20. Updated the LoginInterface_V3 prefab: - Fixed some bugs with the prefabs hierarchy/layout. 21. Updated all camera prefabs: - Removed the old flare layers and gui layers that are now deprecated by Unity. 22. Updated character attribute spreadsheet values to fix buy with the position of the Titan's primary power benefits: - Preparsed all content data for client-side quick access. 23. Updated the AreaSanCielo scene: - Performed a massive optimization pass. - Added new environment elements. - Added new architecture. - Updated old architecture. - Textured more buildings. - Added more of the new organic road paths. - Added more of the new terrain chunks. - Updated mob spawnspot positions. 24. Updated the Loading scene: - Updated camera settings. 25. Updated the CameraSettingsLoader script: - Remove references to the Color shader library as we no longer use it; we've moved to Unity's Post Processing Stack V2 completely. - NOTE: We're also using a few of our own custom effects shaders for image effects now as well. 26. Updated the CursorSetter script: - Updated code to utilize the new Unity 2019.3 API features. 27. Updated the ChooseSecondaryStyle, EditPowersMenuPanel, EditPowersMenuPanelController, CreateCharMenuData, CreateCharMenuData,. and DeleteButton script: - Updated some code to fix startup behavior. - Updated code to utilize the new Unity 2019.3 API features. 28. Updated the ConfigGUI, and Preferences scripts: - Updated all to reference the new Post-Processing Stack V2 fields. - Updated code to utilize the new Unity 2019.3 API features. 29. Updated the UITargetDisplayController script: - Added progressive smoothing of the bars OnDamage(). 30. Removed the old placeholder spline system: - Replaced with our new custom spline system."

On 05/03/2020 by SKIPJACK "Internal Updates"

"Internal Updates! 1. Updated the AE_LegacyQueue script: - Fully qualified the namespace of the legacy queue for the Archery Effects type. 2. Updated all effects shaders: - Optimized more keywords. - Merged more shader types and methods. - Updated effects script references to use the new merged shaders. 3. Updated power effect prefabs: - Updated particle systems and meshes with new shaders and materials. - Removed all references to the Universal and High-Definition render pipeline. 4. Removed old base locomotion animations: - Replaced with the new animation set. 5. Rewrote a majority of the visual effects shaders: - Added better use of GPU rendered particles. 6. Updated particle scripts and materials: - Added more GPU instancing to particles. - Replaced projectile particle handling with new instanced bullet projectile particle tech. 7. Removed older particle prefabs, scripts, materials, and shader. 8. Updated the rock and terrain shaders: - Added some world-space support for seamless root and proximity placement. 9. Updated Unity to the latest release (2019.3.5f1). 10. Updated the vegetation system: - Updated to Unity 2019.3's API. 11. Added animations for the Sword & Shield and Dual Pistol power sets: - Removed old locomotion animations. - Added new locomotion animations. 12. Added new textures and materials for the AEGIS armors set V2. 13. Added new archery visual effects. 14. Added new muzzle flash visual effects. 15. Added new Skyeline building architecture. 16. Merged the web design server content for consolidation reasons. 17. Added new outfit concept art references. 18. Added new Asgard concept art references. 19. Updated the AreaMorpheus scene: - Added more elements for testing."

On 03/18/2020 by SKIPJACK "Internal Updates"
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