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Latest SilverHelm Posts

"Updates: 1. Updated the straight hair material - Updated the sheen textures to use the new hair shader sheen slot 2. Removed many scripts used during the testing of the vehicle usage testing - Merged those elements into the core code-base 3. Removed the generic explosion animations - Replaced old explosions with new instances particle shaders 4. Added many new building meshes - Updated the settings on many others 5. Added architecture textures - Reduced the resolution on some 6. Updated our IK aiming system - Implemented new iteration for player targeting of angled targets 7. Updated ragdoll death system to switch ragdoll nodes to the Ragdoll layer on death - NOTE: Now players won't collider with downed entities 8. Updated the AreaSanCielo scene - Added more organic road paths and terrain - Added more buildings and landmarks - Rebuilt persistent vegetation data - Rebuilt lightmaps - Updated the reflection probe to use the new reflection probe system 9. Updated to the latest Unity version (2019.2.12f1) 10. Added new combat stats for character damage or being damaged states - Knockbacks with spins - Knockbacks extreme - Knockbacks into wall - Chocked - Suspended gravity - Held down 11. Added new emote and interaction animations for role-playing interactions - Sits - Idles - Dances - Eating 12. Updated the Fencing power set - Added rapier animations 13. Added many new hair type textures 14. Updated male and female hair meshes - Added UV maps for the new hair stands and varying short hair styles 15. Added new building logos and animated billboards for various companies 16. Added new bark system with on-screen sub-title display options - Barks can now play audio files for NPCs - Players will now have the option to display NPC barks to the screen 17. Added new concept references for character outfits"

On 11/18/2019 by AEGIS "Internal Updates"
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