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Latest SilverHelm Posts

"Updates: 1. Updated the LED crosswalk texture and material 2. Updated the X intersection prefab: - Updated the traffic light positions. 3. Updated the AreaSanCielo scene: - MASSIVE environment update. - Added new roads. - Imported nearly all of the organic terrain from the development scene. - Combined all required terrain meshes into a singular mesh. - Rebuilt the persistent vegetation data to bake data to the new terrain mesh combination. - Updated the San Cielo tropical biome file to reduce grass density. 4. Massive shader clean-up: - Optimized keywords. - Removed old shaders no longer in use. - Added new shaders. - Merged shaders that were similar to others together. - Updated many materials to utilize new shaders that were broken by their shaders being removed. 5. Updated sword and shield animations: - Updated attack hook triggers. 6. Updated the AreaSanCielo scene: - Updated many environment elements. - Added new environment elements/props. - Added more organic road elements. - Added more organic terrain elements. - Added new materials for different terrain types and positions. - Updated entity positions for interactive world elements. - Rebuilt vegetation shader data. - Added the new river path through the city. 7. Rebuilt all tree shaders and materials. 8. Updated many third-party scripts: - Removed 80 script warnings. - Transitioned many scripts to the latest Unity release (2019.2.5f1). 9. Added new road network elements: - Updated all parking lot prefabs. 10. Updated the AreaConfig prefab: - Improved overall rendering processes. - Updated some layers' rendering distance. 11. Updated Unity to the latest release (2019.2.5f1). 12. Added new concept art and outfit references to the Content directory."

On 09/16/2019 by SKIPJACK "Internal Updates"
Information about updates to the game
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