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Week in Review - 5/5/17

 
  • AEGIS
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#3549
3 years 2 months ago
Once we launch the Alpha we will be posting this in conjunction with the patch notes but here is a look at what we've been working on this week as well as a look at the map of the San Cielo area...

1) This week was focused on finishing buildings and interiors that are required for Alpha
- Completed 3 of 8 buildings that need to be completed
- City Hall, the primary building where the first contacts and initial missions are distributed, is being modeled for delivery this weekend
- Other buildings are being concepted throughout the weekend for delivery next week

2) The completion of the male character and all customizations is being completed this weekend for delivery next week
- Final texturing is being done on hair models
- New facial customization features are being skinned in preparation for the new chargen video presentation that is coming soon; the delivery of the features is scheduled for Monday
- Character facial presets and slider settings are being configured for the new facial customization elements
- New full body costume sets are being concepted and completed concepts are being prepared for 3D modeling next week

3) In-game HUD updates are in-development
- New icons for craftable items are being developed
- New icons for crafting blueprint resources are being developed
- Improvements to the current HUD presentations are being implemented
- The new crafting, consignment, vendor, and currency exchange windows are being completed for delivery next week

4) The San Cielo map has been completed for a planned two year development cycle
- Though other locations such as the moon colony, the Marsian outpost, the planet Eritos, and other cities near San Cielo will become explorable later in the game's lifecycle, we're focused on the completion of San Cielo which represents the majority of our level 1-30 content and the focus of the next two years of development

Last Edit: 3 years 2 months ago by AEGIS.
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  • ZeeHero
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#3550
3 years 2 months ago
Cool, is the initial level cap going to be 30? and what is the planned final level cap? Have you already developed the female character customizations or is that next?
There is tremendous life and personality in a name. It should be at least as agonized over as any character trait.”
― Travis Beacham
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  • AEGIS
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#3551
3 years 2 months ago
ZeeHero wrote:
Cool, is the initial level cap going to be 30? and what is the planned final level cap? Have you already developed the female character customizations or is that next?

Alpha cap is 15 but we're planning on 50 and female character customizations will be available in Alpha.
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  • ZeeHero
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#3552
3 years 2 months ago
50 sounds like a nice number, some games raise the cap every expansion and it keeps moving the goalposts further and further away for new players, I was never a fan of WoW's current level cap of 110 :lol:

I hope VO offers some form of post level cap progression though.
There is tremendous life and personality in a name. It should be at least as agonized over as any character trait.”
― Travis Beacham
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  • AEGIS
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#3553
3 years 2 months ago
It's all in development right now. :D
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  • ZeeHero
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#3554
3 years 2 months ago
Right, I'm just really excited for the game and can hardly wait till you finally do announce the opening of the alpha lol. that's why I'm watching the progress so closely.
There is tremendous life and personality in a name. It should be at least as agonized over as any character trait.”
― Travis Beacham
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#3555
3 years 2 months ago
Hey guys, I just wanted to say this is great, the daily updates are really inspiring confidence. It seems like you're making a lot of progress and I can't wait to play this game.
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  • Gerald Deemer
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#3713
3 years 2 months ago
Nice to have a map of the starting area.

How many square miles does the area have that is shown on the map?
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#3719
3 years 2 months ago
Gerald Deemer wrote:
How many square miles does the area have that is shown on the map?

12 square miles.
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