AEGIS wrote:
1) We focused primarily on Character Generator debugging and feature implementation.
- Improved the progressive flow of character creation.
- Fixed major and minor bugs.
- Partially finished the implementation of the new male character model.
- Improved server data pipeline.
2) Improved character shaders.
- Implemented new eye shader for natural eyes.
- Implemented new new hair shader.
- Implemented new skin shader.
- Developed new shader set system for customization elements.
3) Improved locomotion animations.
4) Improved combat animations.
- Increased combat animation speed significantly.
5) Added new visual effects for power sets.
6) Developed inversed kinematic tech to aid in the implementation of the Tentacle power set.
7) Further developed the starting area.
- Expanded the western area of Skyeline.
- Created concept art for the area surrounding Skyeline.
Nice
ehh..
AEGIS wrote:
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6) Developed inversed kinematic tech to aid in the implementation of the Tentacle power set.
The what set!? oO
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