August 4, 2017
The Updates
- Fixed scene transition bug that forced a player to have to exit the entire game build in order to login successfully after leaving the game
- Fixed character generator reference IDs so that the item you see in the chargen accurately reflects the worn item in-game
- Fixed mob ranged weapon draw times
- Updated NPC appearances
- Fixed more animation references and visual effects cues for more power sets (a comprehensive list of the remaining changes will be posted in the investor forums)
- Updated more power group references to ensure that players aren't able to access power sets that aren't combat ready
- Added visual effect cues to many status effects
- Added new animations for the snared (both limbs), snared (legs), and choked by vines stun animation
The Notes
As stated above, the scene loading error has been corrected, meaning that we're now able to allow players to load into instances to facilitate mission completion on all interior-dependent mission. We were going to halt this patch to include the interior, but it would have pushed the release out a few days as we'd have to test all interiors, rebuild the latest client, and process a much more massive collective scenes into launcher payloads. Therefore, a large patch is coming within the next few days to return the Alpha to its appropriate playable state.
Coming Soon!
- More power set improvements are in the pipeline and ready for the next patch.
- The combat system v3 is awaiting a few more features to be ready for testing.
- Mob AI is being dramatically overhauled to improve their overall performance and reaction to play notifications.
- Crafting is nearly for testing and consumable amplifiers are being finalized now.