ivanhedgehog wrote:
SavageFist wrote:
With this adverse reaction to a death penalty just how much are people expecting to die?
you evidently never did hami raids, pvp or task forces. Never had a raid boss enrage and do 250k hp hits to you. Never had a enemy minion lose his morale roll and go running down the hallway only to bring 4 or 5 groups of his friends back with him. People die in MMOs, not necessarily through bad decisions or bad play. Death penalties are meant to be a minor inconvenience, not make everyone run around afraid of their own shadow. Death penalties will not force/teach people to play the way you want them too. People in coh used to recall friend people up in the air or off cliffs. With a heavy DP this would be a great way to grief.
Yes, I did all of that and not sure why you are assuming so much. One, Hami raids were normally done at max level which XP debt did nothing and also brings up the other question that if you are adverse to XP debt why complain when it does not affect you at max level? Two, yes I did do task forces and died plenty but I also LEARNED how to play better and die much less. XP debt wasn't the sole reason I decided to learn but it was definitely a factor and let me be very clear I am talking about myself here. At the very least I
believe it would make them avoid bad habits like zerging every encounter. With no death penalty there is no consequence to your actions except travel. *yawn*, with travel powers and all the options for going to zones, travel in CoH was trivial. As far as Recall Friend, you could turn that feature off so you would get a prompt to either accept or deny the recall so that point is moot. "Afraid of their own shadow"? Can we keep the hyperbole toned down a bit? Perma death, I would say you have a point but with XP debt, really?
Maybe a compromise is to make it optional and give the player a small buff like a choice between XP, accuracy, damage, etc and it is a 24 hour thing you can't just turn off and on so you get it only for 'easy' encounters.
If I had my choice though I like the option of being captured and having to fight my way free I had mentioned earlier. At least there is some roleplay value there. Or to modify that a bit, yes, you get captured but still earn full XP though get captured too many times, you get a badge you can't turn off for a short duration that indicates something like "Leviathan's lackey" or "Ripped again by Riftwalkers".