ZeeHero wrote:
Thing is superheroes usually are NOT the underdog, they're more powerful than the average person by far. the only time a super hero should feel like the underdog in a game is in endgame raids vs very high powered enemies.
Such as when the justice leauge in DC goes up against brainaic.
Fair enough, but I disagree. Some of the most compelling and best-loved characters are constantly out of their league and struggling to overcome long odds. Spiderman comes immediately to mind. Ms. Marvel. Harry Potter. Frodo. Holden Caulfield. Beowulf. Neo. King Arthur. Ignatius Reilly. Richard Mayhew. Naruto. It's such a resonant idea that it's literally called the "
hero's journey."
A game where I one-shot anything I want is boring. I'm not saying the odds need to be annoyingly stacked, and it's always possible to IUP, but it's more fun when things favor the game a little bit. I'm thinking like increased mob density at higher levels, or faster respawn rates. I want the experience to be like I'm only surviving because of superpowers. I want to get to the endgame and be badass, but I also want to feel like I earned it.
Maybe this is just a matter of having configurable difficulty settings.
Anyway, my point is, however it does it, a superhero MMO should make players feel heroic.
If you're going to understand the fantasy realizing this much is important.
We don't have to have the same take on it, and I think realizing that is also important.