Options, lots of options. Sometime I log into an selfcalled mmoRPG an I think the dev mix up *emote* = all about roleplaying so they can sit on their hands in that regard. Its not. Its a filler. Its what I do not need an MMORPG or even PC game for.
Hypothetical situation: 4 characters have a little hangout to a mixture of getting to know each other better, don't wanna combat something right now and just chill and talk shit about maybe yesterdays raid in character style.
Now you can have meet the 4 chars meet up somewhere near the town square for the lack of any other useful space and *emote stuff like sitting somewhere* which is probably even totally ok for some. But in the end: I play a PC game to see stuff.
We already have guild & private housing confirmed. That is good, because the private hangout moves from some random public spot to a private one. I saw a good deal of furniture in the screenshots of the private appartment.
Please lets make them usable; click on the couch and the char gets a small dialogue box to either sit or lay down on it.
Let ppl buy a stereo set for their homes that actually works and can play some songs. Have a store in the city that sells cds which gets automatically fed into that hifi set at home (and in the car if thats a thing). There are probably enough good license free options that could be included into the game. So now that hangout don't have *inserts Mozart cd and starts playing it* but the actual action of doing so and even a topic to talk about in the hangout "What? You don't have XYZ? I got if for 10 bucks at Wavebox near Chinatown".
When ppl click a stove the animation of starting to cook something could start.
Click the phone? See the char pick it up, pressing some numbers (and have optionally pop up the friend list where you can quickly right click /tell something to someone as a gag [just to be sure, a phone
should not be required for opening the friend list; nor should any RPG element be required for basic MMO functions]). The possibilities are endless.
Sure, this is all fancy fluff. But beside that all the animations you do for that will most likely use for NPCs too (i.e. cooks at a restaurant) so its not that its wasted work should only a small percentage of players actually use it.
If you manage to have a big amount of players have fun play sessions in your game without even engaging in anything combat related you have mastered the RPG part