Gerald Deemer wrote:
For casual players I wanted to suggest the "character slots system" but I didn´t dare to post it yet.
This idea came into my mind when I thought about hardcore-gamers and casual-gamers in MMOs.
The system is based on 2 different character models:
Model 1
You use one of your character slots to create a character. Everything is normal like in every ohter MMO game. This is for the gamers who want to spend more time in the game.
Model 2
You sacrifice 2 of your character slots to create one character.
This character can only be a brawler (limited archetypes)
This character can not do crafting (or very limited crafting)
This character has a lower level cap than a normal one
This character has other limitations (limited gear and high-tech-equipment for example)
And here are the advantages of model 2
The character appeares in game like a big bulky brawler (larger and different body shape / this is for offering 2 character slots)
This model 2 character can be hired for model 1 characters as a bodyguard
Model 2 characters have more healthpoints and streght than a model 1 character
Model 2 can be the sidekick of any model 1 character in any mission/raid
So if a hardcore-gamer uses a model 2 he won´t have an advantage as there are limits to leveling, crafting, gear and archetypte to model 2 characters. So he would better spend the time with a model 1 character. But players like Mandrake (original post) would propably use a model 2 to be "competitive"
And I think everyone would like to have a model 2 character just for the fun to play a big brute assistant. It would fit if any player gets 2 character slots at the beginning. So he can decide to be a model 1 or model 2. Premium members and lifetimers should get more slots at the beginning of course.
If a model 1 character with level cap asks to do an endgame raid, every model 2 character should be able to go for it. Of course a model 2 character is more helpful if he has a higher progression/level.
You could make a model 2 character unable to start a raid. He always needs a model 1 character, he always needs a boss to do raids/endgame missions.
How about that?
Just my idea...
(it´s like a raw diamond - shape it and it becomes a shiny diamond)
I like the underlying idea but not the limitation on body form and AT. If I'm going to get a sidekick or hire a merc or some such then I would choose one that's both suitable to the mission and compliments my own powers/abilities.
From the very little of what I have heard of RL bodyguards, the big bulky one are there to look intimidating and scare off the easier "adversaries" but any real bodyguard aren't really that different from an Average Joe in body form, outside of being well trained.