Cash shop that is.
This is obviously a hot button topic, so I pray people keep the discussion respectful. I don't feel like that needs to be said in this particular community, and yet better a polite reminder that we're all here because we want this game to succeed.
Now that's out of the way:
I feel that we sort of have a unique position here as early donors to express our opinions to developers who are apt to listen. Granted, no developers will be able to satisfy everyone, but I suspect they'll listen if we offer our thoughts.
What I'd like to know is what sorts of things people would buy from a cash shop. In your opinion, what sorts of things should expressly never be put behind a paywall? The Steelhelms have told us that they will never use lootboxes (*cheer*) but let's face it, they deserve to be rewarded for all the hard work they're putting into this project. So, tell them what they can offer to get a few bucks out of you.
I'm actually going to start by offering things that I think should never be paywalled:
- Powersets. Just.. never do this, please. Including temporary powers. It creates too much potential for 'pay-to-win'. Even if cash shop currency (Do we have a name for that yet? That could be a fun contest) can be earned in game, it just feels wrong to me, and would greatly put me off from the game.
- Base costume pieces. With the possible exception of capes and seasonal stuff, I personally am against any costume pieces requiring real money to earn. There are far better ways, if you want to add costume pieces above and beyond starting pieces, such as achievement rewards - which can include achievements for taking out bosses/task forces etc. This is such a tricky thing, because I think most agree that cosmetics are the best cash crop in non-pay to win environments. However, see suggestions below for what sorts of cosmetics you can/should do.
- Missions/tasks forces/content. Now, that's not to say that you can't -restrict- that content to some extent. See my subs suggestions below. But when you disallow some players from doing content, that means that there's a smaller pool to do content with, which typically means longer wait times. Not to mention some people in a Supergroup might not have the content, and would then be excluded from doing things. This is a DDO issue, and it can be a real bummer.
- Any sort of buff usable in PvP. This should be obvious, but gonna throw it out there anyway.
- Bag space. This one just always irks me. It's a reasonable thing to charge in game currency for, as a money sink, but buying it from cash shops makes me grit my teeth and be annoyed. That being said, making it an option in the cash shop isn't terrible, so long as it can also be purchased, at a fair price, with regular currency.
- Anything 'character bound' rather than account bound. This is something my gf mentioned when I asked her what bothered her from cash shops, and I agree. Though, I also think it might not be terrible to have two prices for some things, like 'mounts', capes, auras, etc. One for account bound and one, probably half or 1/3rd the price, for character bound. Chances are, if someone isn't buying additional character slots on a superhero game, it's because they simply don't have a ton of money to spend. However, if they feel like they're getting a 'bargain' when buying that one character mount, they're more likely to jump on it.
Now that's done, let's talk about things that I would like to see and/or would pay for from a cash shop.
- Extra character slots, if reasonably priced. IMO I would like to pay 5-10 dollars and no more per character slot. Anything higher than that and I'm probably not going to be inclined. Maybe 10 dollars each or 3 for 25? I'd almost definitely buy 3. Again, people like bargains!
- Auras. Flame auras, snowflake auras, glowing light auras/halos, shadowy auras, smoky auras. Auras for hands, auras for heads, auros for the whole body. Green auras, purple auras. Seriously, you can make a ton on this, even just selling auras at 2-3 dollars a piece. People like to feel special, and having an aura can be a way to say either 'I put money into this game' or 'I've been playing my butt off and earned some cash shop currency' (if that's a thing). I'm a veteran. Auras are a cash crop. And this is a great example of where you can go character bound or account bound. 2 dollars for character, 5 for account. Boom. Chances are, if I buy a snowflake aura, I'm only going to use it once. If I buy a white radiant energy aura around my hands, I might use it more than once.
- Capes. People love their capes. Sell elaborate capes that can be color customized, and you'll get money. Easy peasy. Again, I'd see this as a 2-3 dollar item.
- Travel power variants. Want your flight to be iceman style ice slide projection? Here you've got it! Want your super speed to have purple sparks instead of yellow? Be rocket skates? Done deal. Teleport with a cloud of smoke and a "FMAB" icon? Er, let's not get sued. You get the idea though. Again, we're showing our originality and getting that extra little bit of customization for our character. This stuff is just cool as hell. I can also see these being a little pricier. 5-10 dollars, 15-20 for account bound. Depending on exactly how cool it is (Goku's nimbus?) I could see going as high as 25.00 (I paid that much for Sleipnir on FFXIV).
- Power color variants, special weapons. Want your fist brawler to have claws that come out of the back of his hands? Or would you rather his fingernails grow into claws? Want your fire attacks to be chartreuse? How about having your sword appear to have music notes coming off of it, ala Singing Sword. All the things.
- This one might come up as a bit controversial, but: PvE use only group/raid-buffs. A pill/potion etc that gives everyone in your raid +5% health for 15 minutes. A little kick of DPS, higher healing, etc. -However- exclude the ability to earn achievements while these potions are in effect.
- 'Pet' minions. Who wouldn't want to be followed around by a mini-AEGIS shouting encouragements? Yours now for 13.99!
- Extra costume slots. This one is also likely to be contentious. I'd say make 1, maybe 2 earnable through play (probably just 1), but allow purchase of additional costume slots beyond that. This is win-win, because people are likely to also buy additional variant stuff from above for each costume set.
- Possibly specialty colors for the color palette, such as metallic stuff, or possibly even a shimmering color that changes as you look at it from different angles (like those snazzy cars). Idk.
- Whew, are you bored yet? I think that's all I can think of for now. I'm probably not listing anything other people haven't already talked about, but I think it's good to get the obvious ones out of the way, and I bet there are other players who can think of stuff they'd like to see in a shop.
Let's talk subscriptions, shall we?
When it comes to sub prices, I'm of two minds. On the one hand, sub prices haven't gone up. Pretty much ever. It was 15/mo in 1999 for Everquest, and it's 15/mo for WoW now. I think a couple games have even gone -down-, despite inflation. Frankly, I think 12/mo would give you a leg-up. Possibly 250 for a lifetime? This has probably been talked to death. I'm just saying what I'd likely be willing to pay.
As to what Subs should include: Obviously, a monthly stipend of cash shop currency (cumulative with that offered by the 'Premium Game' pack that donors receive). Character slots. Possibly unlimited? 5? Thoughts? Also, unlimited mission access.
"What?" You ask, "didn't you say missions shouldn't be restricted to paying customers?" I sure did! And I don't think people should be limited in how often they can run a dungeon to earn exp in any way shape or form. However, a great example, imo, of a model that limits people's dungeons without locking them is Secret World Legends. Anyone can run a dungeon at any time for exp. However, there are superior chests in the dungeons that can only be unlocked if you have a key. This might feel sort of like lootboxes, but it's not quite. It's more like running a dungeon in WoW and not getting to roll on the boss loot. I think SWL offered enough keys that the average casual player didn't feel like they were getting shorted, while the die-hard play all day folks probably had subs anyway, so they got unlimited keys.
Problem is, I don't know what loot drops for bosses would look like, so that might be moot anyway.
And this is where I become somewhat concerned. I don't know what CoH offered beyond these things for subs, but I hate to see too much offered, or too little. I worry about too much, because what about when your sub runs out? Do you lose the ability to play the character with the cool aura that you used but didn't buy? Are my other 4 characters locked unless I buy more slots? Bummer! This is a two edged sword. For some, it'll keep them buying subs every month, and potentially encourage lifetime subs. On the other hand, it'll put some people off who won't play if they can't afford to upkeep their sub.
And that brings me to another point; Keeping asses in seats.
Some people argue that a B2P (buy to play) with a cash shop model is best. I admit, this works sometimes. GW2 being a prime example. But it seems like Valiance is going to use the CoH: Freedom model. Which, I don't really know much about, other than it's free to log in and make a character.
Personally, I don't think levels should be paywalled. It's just gross, and excludes people. And while some people say "Support your game!" here's the thing: I totally agree. Support your game with what you can. But if you want a game focused on community, then open your arms wide. Bring as many people as you can and get their asses in seats. Because people want to play with other people. If I paid 30 bucks for a game, then logged in and saw 0 other people in the newbie zone, I would probably log off and ask for a refund, thinking it was a defunct (or just bad) game. More people playing = more friends to make = more people to run content with. This is a good thing. And if it's a good game, the money will come in. For example, I read somewhere that only 5% of the players of DCUO actually contribute monetarily, and yet they can afford frequent content updates.
And those are my rambling thoughts for the time being. If you made it through all that mess, kudos to you. Would love to hear other peoples' thoughts on the subject, and hope to see you around the game soon!