Powerhelm wrote:
I'd love to see the option to take various missions or even side-quests that involved instanced areas where it's just you and the other player who took a similar mission from the opposing side (or pre-set/random teams).
Imagine signing up for "Alerts" and getting a signal that security has been breached at Compound 42. You click the button and a satellite teleport network shoots you (or your team) into the building. You then have to gather up materials before the villains. You win by defeating all the other side or by getting more of the required items when the timer runs out. For the villains maybe it's stealing genetic samples or some tech for the heroes you gather it up to protect it.
Maybe allow PvP currency specific rewards like hiring minions for PvP work or calling in favors with a heroic agency to send a few guys to help in these missions.
This scenario is already part of our features list. As a matter of fact, most of the functionality you've expressed here is already in the game's tech. It'll be awhile before you see it available in game as you've explained it here, because it'll take a while for us to be able to afford the server infrastructure to test and implement our instancing tech. We may even take a stab at it using some of the current primitive tech; in this case it basically would allow people to enter into PvP areas that are not instanced. The biggest concern with that is people accidentally wandering into PvP areas and missing the "You've entered into a Player vs Player area" notification.
We'll be talking in detail about the PvP aspects of the game real soon!