How weird is it for a dev to participate in one of these discussions? I dunno since I am literally part of the process, but I just want to talk as a person who plays games if that's okay with you guys. I spent far more time looking at this post debating whether or not to hit the submit button than actually writing it. I mean, I could just make another forum account and bypass all this, but that wouldn't sit well with me. For someone working on a super-powered MMO, I don't like wearing a mask when I can be myself.
I like talking to people and having friends! I'm only human!
Anyway, onto the actual substance of the post.
When playing other MMOs, I've never been much for PvP. That's more of Jax's scene since he loves numbers so much and looking at how one can work within a system. I enjoy playing what my vision for the character is, not what gets the optimal result. I've always valued choosing what is thematic with my character and is fun to use, not necessarily what in a flavor of the month that is going to win in straight competitions. If it happens to work when put against other players, that is fine by me, but I am more interested in a character's story than their effectiveness.
Not to say that I can't Min/Max. Lord knows I've spent lots of time ensuring a build's effectiveness. I also don't make decision I know will gimp my character for the sake of theme. If it's a bad choice with no redeeming value, I'm not gonna do it. In the same vein though, I never, ever compromise my character's core identity by doing something they wouldn't. I have a happy balance of making sub-optimal decisions because I find them more fun or it fits my character better and making them work for me. I strive to make it work for my playstyle rather than fitting a mold and I really hate it when I am looked down upon by other players for making uncommon or unpopular choices.
To be fair, it's not such a hassle in games where everything is based on getting the best gear with big numbers, but ones that allow more freedom for deeper customization have the whole build problem. So, since most MMO PvP works like an interactive math problem, I might have a good build, but it isn't going to stand a chance against the tasty "flavorful" one.
So, in that mindset, I want to look at the question of PvP variety from a different angle: making things competitive with other players while not necessarily favoring one certain playstyle. Speed runner type competitions come to mind, like two teams racing to complete a task force or a boss rush. Maybe have PvP race to kills as many mobs as possible like a Dynasty Warriors situation while being able to "attack" your opponents with debuffs or RNG items ala Mario Kart. Opening up the competitive spirit of PvP to other avenues of facing off against your friends, foes, and rivals while not fighting to the death or trying to hold territory.
I'd go for crazy ideas like, just off the top of my head, a Support Stand-off where support classes face off against each other to see who can maintain a failing system the fastest like two nameless titans going at it and you need to keep them alive or there is a hospital that you need to heal as many people as possible. Not sure if that'd be fun, but how weird would it feel to be at the that of the top of the leaderboards in a PvP match based around a supportive game mode?