Especially post level cap. is this even something the team has thought about at this early stage? I'm very interested in the possible ways to advance a character into endgame and how the team plans on avoiding pitfalls such as alt unfriendliness, or a grind which is just too repetitive.
There is tremendous life and personality in a name. It should be at least as agonized over as any character trait.”
― Travis Beacham
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