I put this in Leveling instead of Feature Requests because I'm optimistically assuming respec won't need to be specifically requested.
ZeeHero
mentioned the respec process in a separate thread and it got me thinking: What makes sense in an MMO that includes the concept of character type (e.g. melee vs. ranged)?
The City of Heroes respec system allowed players to re-pick powers within the same primary and secondary, and also to pick different power pools. In other words, the basic archetype, primary, and secondary were locked, and everything else was as normal. Compare that to something like Diablo 3, where there is no concept of respec, and within a given character class the selected skills are completely mutable.
What is the plan for VO's respec system? I think it should be more flexible than the old CoX process, but I have an instinctual aversion to a respec token allowing a total character rebuild. I can't say why the latter seems bad to me, though...I can think of arguments against it from a PvP perspective, but I don't PvP, and also from a monetization perspective, but I'm not the game studio. I think maybe because it trivializes the identity of the toon? I'm not an altaholic myself, but I do think there should be a distinction between a respec and an alt. Not sure why. Maybe it's a principle thing.
Anyway, I haven't played many recent MMOs, so I'm not sure what systems are in the mode. I was curious to hear other people's thoughts.