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Autorun after jumping

 
#4976
7 years 3 months ago
Just playing the Alpha, and I noticed that with autorun enabled, it turns off after you jump. Would be nice if it stayed active while jumping.
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  • KidRad
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#4977
7 years 3 months ago
Hm, I could see the use of having it turn off when you jump. Maybe it could stay on with a single tap of jump key, but turns off with a double tap of the jump key. Something like that.
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#4979
7 years 3 months ago
Ya, I could see that, too. I just feel like when you use autorun, its because you don't always want to be pressing the forward movement key. But having it turn off all the time, because you are jumping over little raised sidewalks, etc or just jumping a lot in general, becomes frustrating. If you actually had a travel power that was Super Jumping, or like Superspeed, the Autorun would be basically useless in it's current state. I suppose to keep both parties happy there could be a toggle to remain on, or stop after jumping. But your single, or double tap is a good compromise too.
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#5344
7 years 3 months ago
I put in a suggestion in-game that the only disabling action be 1) manually disengaging (via the primary autorun bind); 2) hitting forward; or 3) hitting back. Autorun is a QoL thing that saves fingers from mashing on a single key that is inseparable from 95% of game play. If you're moving at all, it's almost certainly going to be forward movement to some degree (in addition to motion along other axes, like lateral/strafe, or vertical/flight). There's no need to disengage through special keystroke mechanics like double-tapping. I'd rather just hit the down arrow to stop.
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#5394
7 years 3 months ago
Yes please, it's a small thing but so nice to have.
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