ZeeHero wrote:
I didn't mean you were inexperienced with City of Heroes, but you seem to be inexperienced with the majority of MMOs out there, which are part of the market CoH had to compete in and the one VO will have to compete in (although its changed somewhat in 5 years)
You're probably right with that assessment. I tend to stick with an MMO, and not jump around a lot. I don't usually stop playing an MMO to try one that just came out for example, if I am still enjoying the current one. I guess I am an example of the type of player who if an MMO gives me what I want, I'm reluctant to consider going elsewhere. I'm pretty loyal to games I like, and support them. As for which I've actually played...
CoH - a lot (7 years)
WoW - a lot (6 years)
SWToR - 2 years
Star Trek Online - 6 weeks
Champions Online - probably about 2 months, spread over three different times trying to give it a chance.
Rift - 2 days lol
I do understand your content and community argument in regards to toxicity. I agree to an extent. It is a problem that would likely be the communities fault, not the content. But humans are basically selfish, and if the content is designed to allow players to exercise that nature, then abuses generally follow, which is where the toxicity could come from. You never heard anyone complain about ninja looters in CoH, because the loot system was entirely random, and secret.
I do acknowledge that there are exceptions to that rule of players being selfish. I'm basing these comments on my own observations in my relatively small MMO playerbase behaviour samples.
Your difficulty ideas have merit, I just don't like the idea of there being special achievements tied to it.