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Internal Updates

  • AEGIS
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#7925
6 months 10 hours ago
We apologize for the lack of updates as we've been working on a very large series of patches that we hope to have ready... soon. In the meantime we are going to start posting our internal updates so you can see the progress we are making. Here are the latest updates from the past few weeks!

1. Huge Unity 2018 update
- Fixed many scripts
- Rewrote a few scripts
- Updated a few shaders
2. Cleaned up quite a few directories
3. Transitioned to the new module package workflow for all Unity Technologies components
- Post-Processing Stack V2; also updated to 2.0.7
- ProBuilder
- ProGrids
- Analytics
- TextMesh Pro
- Cinemachine
4. Updated project to the latest Unity ProjectSettings and ProjectVersion asset files
- Updated to latest Unity release
5. Updated the AreaSanCielo scene
- Prepared a few elements for the new 3D environment artist to get started on
6. Added a few environment tools
7. Added new Unity Technologies modules
8. Added new water/river solution
- Deleted the old
9. Added new general UI art textures/sprites
10. Cleaned up the Interface directory
11. Updated to the latest version of Unity 2018.2.1f1
- Fixed script errors related to the transition
12. Updated many Allow asset files related to the transition
13. Updated the Utils script
- Updated the references to the ParticleRenderer type since Unity doesn't use that anymore
14. Updated the level design tool
15. Updated all Unity Technology component modules
- Transitioned those that weren't already transitioned to the new module format
16. Removed some remaining elements of the Steamworks.NET API system
17. Updated the water shader
18. Updated the sky shader
19. Updated the working state AreaSanCielo
- Updated the terrain
- Updated some road elements
- Updated some building positions
20. Updated a few other environment elements and scripts associated with them
21. Updated to the latest Unity version ( Unity 2018.2.2f1 )

We'll continue to post updates as they are available from the different parts of the development team!
Last Edit: 5 months 2 weeks ago by AEGIS.
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  • AEGIS
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#7939
5 months 2 weeks ago
Here's the latest updates...

1. Updated to the latest version of Unity 2018.2.5f1
- NOTE: Everyone else can update to 2018.2.6f1; I have to lag behind as the 3D artist working on the map is on the Linux release schedule which is still one version behind
2. Updated road and curb materials
3. Updated hologram shader and materisl
4. Updated all Unity Technologies modules
5. Added concept art for Skyeline
6. Updated the AreaSanCielo scene
- Added tons of updates
7. Updated the AreaSanCielo scene
- Polished up a few streets and intersections
- NOTE: these are now ready to be merged with parking lot ramps and sidewalks to as far as Chad has completed
8. Updated a few environment materials
9. Updated the Prisma Celeste monument area
Last Edit: 5 months 2 weeks ago by AEGIS.
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  • AEGIS
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#7954
4 months 3 weeks ago
1. Huge animation update
2. Huge environment update
3. Huge character update
4. Updated our terrain toolsets
5. Added new road spline toolset
6. Updated lots of terrain and road textures
- Added new LED projector light textures and lots for crosswalks
- Removed old larger TGA files for most road elements that doesn't need 32-bit texture rendering for builtin alpha culling
7. Updated to the latest version of Unity (2018.2.8f1)
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  • AEGIS
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#8014
3 months 3 weeks ago
The latest internal updates...

1. Updated the road meshes
2. Moved the facial expression and phoneme animations to the root source directory
3. Updated holographic materials
4. Added new LED light textures and patterns for LED road and billboard elements (looks pretty cool too!)
5. Updated all road materials and textures
- Added new materials for new road elements
- Added new roadline alphas
6. Updated the terrain tool set
- Updated its nature profiles
- Updated its shader profiles
7. Added new environment concept art and reference art for the 3D art contractors
8. Updated building meshes
- Optimized a few lots
- NOTE: They level designer will eventually remake these to be far more optimized in his pass, but for now I wanted to get them improved for testing
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  • AEGIS
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#8099
2 months 2 weeks ago
Internal Updates:
1. Updated the AreaSanCielo sky profile
- Oriented west and east properly
2. Updated the sky shader
3. Updated all animations meta data
- Added new events, settings, etc
4. Added many new animations as well as a custom set of heroic traversal animations from our new animation contractor
5. Removed all Substance textures as Unity no longer supports them natively
6. Updated many materials
- Updated to new custom shaders
7. Updated preparsed data
- Updated mobs and NPC spawns
- Fixed some ability bugs reported by players
8. Updated the main camera prefab
- Deleted old post processing shader component
- Added the new stack 2 version
9. Added a new reflection probe refresh script
10. Updated the LocalPlayer prefab
- Added a reflection probe and added the reflection probe refresh script to it
11. Updated the entire Scenes directory layout to make it more navigable
12. Updated the project to the latest version of Unity (2018.2.18f1)
13. Updated the Startup, Startup_Live, and AreaSanCielo scene
- Fixed elements or resolved issues with prefabs or scene elements
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  • AEGIS
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#8106
2 months 1 week ago
1. Updated the male and female base prefab
- Added NPC/pedestrian components to help with character evasion
2. Updated all road models and prefabs
- Updated textures, meshes, and materials
- Deleted old prefabs and references
- Updated source files
3. Updated the MainCamera prefab
- Updated the OutlineEffects component; fixed self highlight bug
4. Updated the FBX exporter tool
- Added new export options
5. Updated the water shader
- Optimized it further for better performance when real-time reflection are enabled
6. Updated the traffic and pedestrian system
- Improved performance quite significantly
- Rewrote and deleted many components
7. Updated the AreaSanCielo scene
- Combined many terrain and lot objects
- Uses 2 mesh colliders instead of 883
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  • AEGIS
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#8133
1 month 4 weeks ago
Internal Updates:
1. Updated all building source files
- Updated the fbx version details
- Updated face normals and smoothing groups
- Updated edge normals
- Updated the file configurations to work with the 2018.3 release
2. Added new buildings and landmarks models
3. Updated the sky shader and the sky shader profile
- Updated a few scripts to work with the Unity 2018.3
4. Updated many environment and character materials, textures, meshes, shaders, and prefabs
- Improved performance quite significantly
5. Added the new in-editor modeling tool
6. Added the new road and path spline tool
7. Added the new river tool
8. Fixed quite a few general bugs reported by current players
9. Updated to the latest version of Unity (2018.3.0f2.
10. Added new concept art references provided by the new level designer
11. Updated the AreaSanCielo scene
- Optimized many elements
- Fixed some spawn positions
- Added more static entities
- Updated the NavMesh and the Lightmaps to work with Unity 2018.3
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  • AEGIS
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#8153
1 month 2 weeks ago
Internal Updates:

1. Updated the Visual Studios project; NOTE: Somehow Unity never installed some of the proper C++ libraries needed for the Burst compiler, so I had to manually add them
2. Updated the AreaSanCielo scene
- Updated a few terrain textures
- Fixed a few terrain mesh issues
- Updated a few buildings
- Rebuilt lightmaps
3. Updated the MMOParser script
- Updated it to use scriptable objects instead of casting scriptable objects from prefabs; NOTE: I have no idea why I did this originally, but it seems to work now so let's hope that I just did it that way for some reason related to an old version limitation
4. Updated the main camera prefab
- Updated the post-processing effect component
5. Updated the launcher project
- Added DirectX 12 support
- Updated the Project Settings

More Internal Updates:

1. Updated a few vfx scripts, shaders, textures, and materials
- Improved support for some video cards
- Optimized a few of the textures and their resolutions
- Updated particle instancing to utilizer Unity 2018.3 new particle system methods
- Deleted some elements no longer used
2. Added references images for Skyeline provided by the new level designer
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  • AEGIS
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#8159
1 month 1 week ago
Internal Updates:

1. Huge animations update
- Updated large amount of the animations currently in use
- Fixed some animation meta data related to vfx and sfx spawning
2. Updated the univeral-character-controller animator controller
- Fixed some transition bugs reported by the current players
- Added motion animations to a few empty motion fields
3. Updated the Startup/Startup_Login_UI prefab
- Added new art to replace old art
4. Deleted old interface art now that we have replacements for those old placeholders
5. Updated all network manager prefabs in preparation for the new patch
- Redirected to new servers
6. Updated the AreaSanCielo scene
- Fixed a few environment issues
- Move some NPCs to compensate for new NPC wandering nodes
7. Updated to the latest version of Unity 2018.3.1f1
8. Added more reference art and concepts from the level designer
9. Overhauled a few more particle shaders to make use of the new indirect instancing particle shading from 2018.3
10. Deleted more old placeholder art
11. Updated the AreaSanCielo scene
- Updated more elements of the map to fix reported issues
12. Updated the Startup_Login_UI prefab
- Updated the character display object
- Updated the ChargenCamTex rendertexture
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  • AEGIS
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#8164
1 month 5 days ago
Internal Updates:

1. Updated the StringTable script
- Removed instance instantiating as we don't have an strings to be instanced.
2. Rebuilt the server binaries
3. Updated to the latest version of Unity (2018.3.2f1)
4. Updated the string.json file
- Removed some whitespace
5. Updated the Base-m prefab
- Updated the procedural eye movement component to only use bones .
6. Updated the server config files
- Updated the puppeteer timeout to last just a bit longer to let the server's instance of the physic servers' reboots hang before incidentally handling off the physics handling to player's clients.
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  • AEGIS
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#8183
1 month 1 day ago
Internal Updates:
1. Updated the HUDCanvas prefab
- Added the UISettings component back to the prefab...
2. Updated the AreaMorpheus test scene
- Added new NPC entities for testing
- Fixed the M.U.S.E. entities entityID
- Preparsed data for the server
- NOTE: Testers remember if you're testing with the AreaMorpheus scene to not use the server commands labeled "NON-THREAD SAFE", so you don't compromise the live server
3. Removed the old VIDE editor that was being used for Content implementation
- NOTE: We'll be moving to implement Articy Draft 3 new API and Unity plugin into our tech as it's general the standard for content management
4. Removed the old FBX exporter
5. Updated NPC data to patch into the server.
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  • AEGIS
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#8276
1 day 21 hours ago
Internal Updates:

1. Updated many of the VFX shaders and scripts
- Merged and deleted some shaders to create a shared shader pool
- Updated some particle settings to instance some particle systems to dramatically improve performance
2. Updated the uModeler tool set
3. Updated to the latest version of Unity (2018.3.6f1)
4. Huge content directory update
- Added all past Valiance content and art
- Organized all current content into proper directories
- Added new concept and reference art
- Added new inspirational art from the level designer for buildings, landmarks, and props
5. Added new UI art for character creator content and monetization tools/panels
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