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Internal Updates

 
  • SKIPJACK
  • SKIPJACK's Avatar
  • Developer
  • Chaos, I do it for the Lulz.
  • Posts: 115
#8763
3 months 4 weeks ago
Updates:

1. Added the new features to the shader framework:
- Added height-base vertex color blending.
- Added PoM depth options to all shaders with priority sorting.
- Added alpha channel support for mesh terrain shading.
- Added alpha channel support for character customizer shader.
2. Updated the audio manager tool:
- Added new time of day events for changing various environment audio types.
- Added volumetric audio features including line-based, mesh-based, and pivot-based.
3. Updated the AreaSanCielo scene:
- Added more terrain chunks.
- Finalized some street and sidewalk meshes.
- Updated water planes and waster volumes.
- Rebuilt the foliage managers data files.
- Added touch support for grass and some bush foliage.
- Added new architecture.
- Modified mob spawn points.
- Modified NPC spawn points.
- Modified interactive workstation spawn points.
- Cleaned up the main hierarchy thread; sorted, organized, and combined objects.
4. Updated the Art/Locations directory:
- Added the Earth directory.
- Added the Asgard directory.
- Added the Cyberspace (Slipstream) directory.
- Added the Mars directory.
- Added the Void Dimension directory.
- Added the Virtual Reality director.
- Added the Eritos directory.
5. Sorted the Earth locations into the new Earth directory:
- San Cielo.
- San Diego (ruins/sinkhole).
- Texas.
6. Sorted the Mars locations into the new Mars directory:
- Keplar Colony.
7. Added new Asgard art to the new Asgard directory.
8. Sorted the Cyberspace art to the new Cyberspace directory:
- PvP Arena.
9. Added the Virtual Reality art to the new Virtual Reality directory:
- Containment Zone.
10. Added new architectur for San Cielo:
- Sorted to the new San Cielo directory location.
11. Cleaned up tons of code.
12. Added new news-stand interactor:
- May contain player written content/books.
- Will contain world content/books with news which may or may not include information on investigation missions.
13. Updated the live server:
- Transported to the new server cluster for testing.
- Fixed some bugs with the M.U.S.E. terminals procedural mission system.
I would say back away slowly but umm… I think I’ll just shoot you.
The topic has been locked.
 
  • SKIPJACK
  • SKIPJACK's Avatar
  • Developer
  • Chaos, I do it for the Lulz.
  • Posts: 115
#8764
3 months 6 days ago
Internal Updates:

1. Removed the .vs directory from versioning:
- Coders will maintain their automated generation and project.
2. Updated the Base-m and Base-f appearance module prefabs:
- Added new face emotions.
- Added more facial customization.
- Cleaned up some of the prefab hierarchy.
- Manually filled fields made available through script edits with their proper resource association; removed references and lookups during runtime as they are unnecessary now.
- Updated the footstep audio source to use a single source that spawns a footstep sound only on foot impact; this value will be cached soon for pooling optimization.
3. Updated all visual effects for optimization:
- Completed the optimization of the shader keywords.
- Removed various quality shaders types; setup methods of handling particle density and physics as part of the video quality settings.
- Removed particle animations; updated to use particle system curves.
4. Added new archery effects and shaders:
- NOTE: Never before had archery looked so badass!!! NEVER!!!
5. Modified the Skyeline water mesh and its water volumes.
6. Removed old palm tree foliage:
- Added new, optimized palm trees.
7. Updated the City Hall building construction meshes and prefabs:
- Updated modularity and fixed some vertex alignment issues.
- Updated texturing to use the new Skyline texture collection.
8. Updated many scripts to resolve warnings and to move to new Unity API changes:
- Rewrote some methods and events to take advantage of new more performant features.
- Updated all particle scripts to use the new particle instancing tech.
9. Updated the AnimationEx script:
- Added more animations for swimming, flying, and added new animations for wall crawling.
10. Updated the tooltips script:
- Added checks for the UI being suddenly hidden while you're hovering over a GUI interactor.
11. Updated the traffic system:
- Utilized the new mathematics, jobs, and burst compilation system.
- Improved traffic networking system.
- Added aerial traffic functionality; removed the generic sky vehicle particles.
12. Updated the sky shader:
- Improved shader performance.
- Removed parameters that we'll likely not use.
13. Removed the Logs directory from versioning:
- Coders will maintain their automated generation and project.
14. Added new AEGIS rocket pack animations:
- Added player versions as well.
15. Updated Sykeline lot mesh:
- Added more lots.
16. Added new biome concept images.
17. Added new Asgard props.
18. Added new building props.
19. Updated the AreaSkyeline scene:
- Added more road and terrain chunks.
- Setup the new highway ramp and support beam meshes for automated implementation during road elevation creation.
20. Removed the placeholder sworrd and shield animation set:
- Added the new custom sword and shield animation set.
21. Removed the placeholder shield combat animation set:
- Added the new custom shield combat animation set.
22. Updated the universal-character-controller Animator Controller:
- Updated the Shield Combat power set's animation motions; this power set is current relegated to Paramount but will be available to players soon.
- Updated the Sword and Shield power set's animation motion.
- Added new attack animation motions.
23. Updated the base locomotion animation sets:
- Added new animation additives for moving while playing some emotes like talking and waving.
- Updated many movement animations to improve the humanoid animations.
24. Updated to the latest 2019.2 release of Unity (2019.2.20f1).
25. Added new emote animations
26. Updated the particle systems and their shaders:
- Optimized shader keywords with localized keyword implementation.
- Removed some scripts that controlled particle animations and replaced with animation curves/noise.
27. Updated the burst compiler packages.
28. Added new outfit concept art.
29. Removed old sector management system:
- Added new sector management system.
30. Updated project to the latest 2019.2 release (2019.2.21f1).
31. Added new concept art references for Skyeline.
32. Updated the sound manager system.
33. Removed old particle effects and particle systems:
- Transitioned to the new standard particle effects and particle systems.
34. Removed the database implementation:
- Transitioned the database to its own repository for live database replication.
35. Updated the Build directory to exclude the backup data iteration of the build.
36. Added the Mac and Linux 64-bit clients.
37. Updated the Windows client.
38. Added the map server physics clients.
39. Added new power set visual effects:
- Laser Rifle.
- Psionic Melee.
- Ice Melee.
- Electricity Projection.
- Gravity Manipulation.
- Rocket Launcher.
- Railgun.
- Sniper Rifle.
40. Added new material state shaders:
- Burning.
- Frozen.
- Circuitry.
- Decay.
41. Added space particles for the trailer cinematic:
- Volumetric nebula.
- Space debris.
- Pulsewave explosion.
42. Updated the burst compiler to the latest release.
43. Updated the Builds repository:
- Updated the Windows build.
I would say back away slowly but umm… I think I’ll just shoot you.
Last Edit: 3 months 6 days ago by SKIPJACK.
The topic has been locked.
 
  • SKIPJACK
  • SKIPJACK's Avatar
  • Developer
  • Chaos, I do it for the Lulz.
  • Posts: 115
#8768
2 months 1 week ago
Internal Updates!

1. Updated the AE_LegacyQueue script:
- Fully qualified the namespace of the legacy queue for the Archery Effects type.
2. Updated all effects shaders:
- Optimized more keywords.
- Merged more shader types and methods.
- Updated effects script references to use the new merged shaders.
3. Updated power effect prefabs:
- Updated particle systems and meshes with new shaders and materials.
- Removed all references to the Universal and High-Definition render pipeline.
4. Removed old base locomotion animations:
- Replaced with the new animation set.
5. Rewrote a majority of the visual effects shaders:
- Added better use of GPU rendered particles.
6. Updated particle scripts and materials:
- Added more GPU instancing to particles.
- Replaced projectile particle handling with new instanced bullet projectile particle tech.
7. Removed older particle prefabs, scripts, materials, and shader.
8. Updated the rock and terrain shaders:
- Added some world-space support for seamless root and proximity placement.
9. Updated Unity to the latest release (2019.3.5f1).
10. Updated the vegetation system:
- Updated to Unity 2019.3's API.
11. Added animations for the Sword & Shield and Dual Pistol power sets:
- Removed old locomotion animations.
- Added new locomotion animations.
12. Added new textures and materials for the AEGIS armors set V2.
13. Added new archery visual effects.
14. Added new muzzle flash visual effects.
15. Added new Skyeline building architecture.
16. Merged the web design server content for consolidation reasons.
17. Added new outfit concept art references.
18. Added new Asgard concept art references.
19. Updated the AreaMorpheus scene:
- Added more elements for testing.
I would say back away slowly but umm… I think I’ll just shoot you.
The topic has been locked.
 
  • SKIPJACK
  • SKIPJACK's Avatar
  • Developer
  • Chaos, I do it for the Lulz.
  • Posts: 115
#8776
3 weeks 5 days ago
Internal Updates:

1. Updated the ChatSubWindow prefab:
- Updated components.
2. Updated the MacroEditor prefab:
- Updated components.
- Added new editor component.
3. Updated the AreaMorpheus scene:
- Added new doors for testing traveling between zones.
- Added more crafting platforms.
4. Updated the project to the latest Unity release (2019.3.7f1).
5. Added new concept art references for the moon base:
- Added moon base building models.
6. Added new building art for Iron Valley:
- Added new securitly walls and a massive entrace checkpoint.
8. Added new concept art references for Skyeline props:
- Updated the base character idea animation.
9. Update the custom deferred rendering shader:
- Increased the framerate consistency by a massive margin.
10. Updated the distortion and auto-light shaders:
- Updated to perform better with the new custom deferred light model.
11. Updated the universal-character-controller animator controller:
- Improved various transitions.
- Added new combat animation motions.
12. Updated the uber shader of the mesh effects shaders:
- Added more effects for more power sets including the new nature and earth effects.
13. Updated all general vfx shaders:
- Improved for better performance under heavy particle usage.
- GPU instanced all materials possible.
14. Removed mobile shaders from third-party solutions.
15. Updated damage effect prefabs for Street Brawling and Super Strength:
- Updated particle shaders.
16. Updated all ground textures:
- Updated to the new 4k global ground resolution standard.
- Added heightmaps for all textures and texture types.
17. Updated the MMOAppearanceCatalogManager script:
- Replaced the old prefab system with the new system in accordance with Unity 2019.3 API changes.
- Updated the handling of AppearanceModules.
18. Removed the old volumetric light emission shader:
- Replaced with the new optimized custom iteration.
19. Updated the ChargenCamText render texture:
- Moved it to the new full character panel.
20. Updated the LoginInterface_V3 prefab:
- Fixed some bugs with the prefabs hierarchy/layout.
21. Updated all camera prefabs:
- Removed the old flare layers and gui layers that are now deprecated by Unity.
22. Updated character attribute spreadsheet values to fix buy with the position of the Titan's primary power benefits:
- Preparsed all content data for client-side quick access.
23. Updated the AreaSanCielo scene:
- Performed a massive optimization pass.
- Added new environment elements.
- Added new architecture.
- Updated old architecture.
- Textured more buildings.
- Added more of the new organic road paths.
- Added more of the new terrain chunks.
- Updated mob spawnspot positions.
24. Updated the Loading scene:
- Updated camera settings.
25. Updated the CameraSettingsLoader script:
- Remove references to the Color shader library as we no longer use it; we've moved to Unity's Post Processing Stack V2 completely.
- NOTE: We're also using a few of our own custom effects shaders for image effects now as well.
26. Updated the CursorSetter script:
- Updated code to utilize the new Unity 2019.3 API features.
27. Updated the ChooseSecondaryStyle, EditPowersMenuPanel, EditPowersMenuPanelController, CreateCharMenuData, CreateCharMenuData,. and DeleteButton script:
- Updated some code to fix startup behavior.
- Updated code to utilize the new Unity 2019.3 API features.
28. Updated the ConfigGUI, and Preferences scripts:
- Updated all to reference the new Post-Processing Stack V2 fields.
- Updated code to utilize the new Unity 2019.3 API features.
29. Updated the UITargetDisplayController script:
- Added progressive smoothing of the bars OnDamage().
30. Removed the old placeholder spline system:
- Replaced with our new custom spline system.
I would say back away slowly but umm… I think I’ll just shoot you.
The topic has been locked.
 
  • SKIPJACK
  • SKIPJACK's Avatar
  • Developer
  • Chaos, I do it for the Lulz.
  • Posts: 115
#8779
1 week 4 days ago
Internal Updates!

1. Removed the old traffic and pedestrian system:
- Replaced with our new custom solution.
- Updated code to utilize the new Unity 2019.3 API features.
2. Removed the Color image effects library:
- Replaced with our custom library and Unity's Post-Processing Stack V2.
3. Updated the Outline shader:
- Improved performance significantly.
4. Updated the character shader pack:
- Improved skin translucence.
- Updated the hair's sheen algorithm.
- Added more color values for make-up, tattoos, and varying hair colors.
5. Updated the project to the latest Unity release (2019.3.10f1).
6. Added new raytrace audio spatializer:
- Added audio occlusion settings for all ambient noises for realistic internal muffling and distant resonance shifting.
7. Added new effects library.
8. Added new custom terrain shaders for our mesh terrain chunks:
- Added custom vertex painting tools.
- Added shader for up to 5 shading passes in instance arrays.
9. Updated the San Cielo terrain mesh:
- Baked new vertex coloring for the new terrain shading system;
10. Updated the grass topside material:
- Updated to use the new mesh terrain shader.
11. Cleaned up many world textures:
- Deleted those that will likely never be used.
- Added new high-res ground textures.
12. Updated the spline mesh toolset:
- Added new system for receiving sync data from the server for spawning vehicles patterns in sync with the server.
13. Updated the AreaMorpheus scene:
- Added the new test environment.
- Processed all server ddata.
14. Added the new Morpheus_Construct to the San_Cielo directory:
- Added new architecture and roads.
15. Updated the traffic and terrain system:
- Fixed audio playback issues.
- Added disabling solutions to fully dismantle and unload content.
16. Updated the AreaSanCielo scene:
- Added more environment chunks.
17. Updated to the latest Unity release (2019.3.10f1).
18. Updated the AreaSanCielo scene:
- Added more environment chunks.
- Optimized the road meshes.
19. Updated the AreaSanCielo scene:
- Updated road elements.
- Added more buildings.
- Added more terrain chunks.
20. Updated the Projectile script:
- Removed all external vfx references.
- Added a new protected UnityEvent to allow local particle effect behaviors OnTriggerEnter and OnCollisionEnter.
21. Updated both the devconfig and config files:
- Updated starting locations and positions.
22. Added a new Scripts/Particles directory for all visual effects related scripts.
23. Added the new flight animation set.
24. Added the new George Lucas power set animation set.
25. Updated the Burst Compiler package to the latest Unity release.
26. Updated the Jobs package to the latest Unity release.
27. Added the Electricity power set sounds.
28. Updated the spline editor:
- Added method that utilizes the RecalculateNormals() functionality of Unity mesh generation; Fixed the black sidewalk and tangents of the curb bugs.
29. Updated the AreaSanCielo scene:
- Refreshed spline elements.
- Added spline path for the floating advertisement aircraft.
30. Completed the importation of all terrain chunks from the contractor repository:
- Combined all chunks into a new terrain_for_optimization mesh.
31. Added new mesh data for vegetation baking.
32. Updated the AreaSanCielo.unity.
- Added the new terrain_for_optimization mesh.
NOTE: This is being optimized now that it has been completely assembled into the game environments and all elements outside of the immediate playable area has been removed until the maps expands.
- Completed the implementation of the new terrain mesh.
- Completed the implementation of all building placement from the contractor repository.
NOTE: The buildings, parking spaces, and lots from these elements still need texturing and polishing to meet the current road updates.
33. Updated the burst compiler to the latest release.
34. Massive character creator code clean up:
- Removed many old fields, methods, and properties form older chargen script.
- Cleaned up code in newer chargen scripts.
- Updated all scripts to the 2019.3 API where required.
35. Updated the Appearance Catalogu and Module manager scripts:
- Removed script symbol references for pre-2018.3 prefab management; we're not going backwards, and all games using the tech is beyond that release.
I would say back away slowly but umm… I think I’ll just shoot you.
The topic has been locked.
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