Hey there everyone, new book of updates rolling in!
Internal Updates:
1 Updated the m-base-all source model:
- Updated the head and neck position to be average of all the custom animator rigs we're currently using.
- NOTE: This iteration hasn't been imported into the game yet as it will require all customizations to be re-exported and the built-in data to be rebuilt.
2. Removed the Animation_Ignore directory:
- Moved the phoneme, expression, and Elastic Melee animations to the Animations/_Sources/SilverHelm directory.
- Updated the MMOFixUp script to never remove scaling transform data from the Animation directory since all animations now use the humanoid native rig.
3. Removed all mannequin rig references except one:
- Updated all external animations to use that as their humanoid native rig.
4. Removed all references to the Animations/_Shared directory's animations.
5. Added new power set animator motions and animations for a few power sets:
- Handgun.
- Dual Handguns.
- Nanite Control.
- Device Utilities.
- Gravity Control.
- Force Manipulation.
6. Updated the Sci-Fi Arsenal particle effect collection:
- Optimized all effects.
- Removed a bunch of elements no longer used.
- Organized the directories to be follow the new standard.
7. Updated the AreaSanCielo_True scene.
- Updated the roads and the terrain with the art contractor's latest updates.
8. Added the new custom spline toolset:
- Removed the old placeholder tool.
9. Removed the old ragdoll setup system:
- Transitioned completely into the new system.
10. Removed the old audio manager system:
- Transitioned completely into the new system.
11. Updated the Setup_Character scene:
- Updated the lipsync tech for dialogue.
- Updated the base prefab's phoneme and expression animations.
- Updated the dialogue system.
12. Updated the dynamic interior generation system:
- NOTE: Generated interiors are being updated now, will be setting them up in-game for testing by Friday.
13. Updated the traffic system:
- Add more hooks for vehicle avoidance of other vehicles and pedestrians.
- Moved it to the Tools/Traffic directory.
14. Added new animations sets:
- Dialogue gestures and idles.
- Combat idle poses.
- Perpetrator Boss Johan rifle skills and taunts.
- Social and general emotes.
- Status and state.
- Combat and power sets.
- AEGIS' jetpack.
- Legacy's gravity flight and manipulate attacks.
15. Added new visual effects for many power sets:
- NOTE: QA you'll need to do your normal run on these when you can; user the AreaMorpheus scene for testing as there are multiple dummies now setup for you to test.
16. Added new art for the AreaSanCielo scene:
- Buildings and skyscrappers.
- Road decals.
- Building Logos.
- Optimized 40% of the current environment textures and materials.
17. Added new status effect particle textures.
18. Added the new skin, hair, and eye shaders:
- Setup most materials.
- Added some new plugs for the character generator.
- NOTE: We're still adding sliders and color palette options for all the new features, so you won't see most in the chargen.
19. Added new concept art for outfits.