Pyrion wrote:
There is another monetization model, the model of elite dangerous. You just buy the game, no subscription needed. And from time to time (about every year in ED's case) there is a major update that you need to buy again, if you want to play the new content. I quite like that model.
I abhor this model, and it's why I quit ED. It wouldn't be so bad if they kept the base price of the game standard, and then added new content at set prices. But no, they cut the base price of the game, and then make older users pay full price for the new content. These means that the longer you've been supporting the game, the more you've paid out, which is entirely counter intuitive.
Guild Wars 2 did the same thing, and that's why I dropped it.
I also cannot stand the STO/Neverwinter model, but for a very specific reason. You could buy combat stuff with the in game currency. Yes, you could theoretically grind the stuff, but there was a cap on how much of the convertible currency you could earn per day, so that you'd basically have to grind as much as a year to get some of the best stuff. And that's if you didn't buy any of the intermediate stuff. And then, you buy that best stuff, and 2 months later a new best stuff comes out, and you're back to grinding forever. Additionally, that in game currency was still bought and sold by other players, and the currency you could use to buy it with, not the main game currency, was not, if I recall correctly, otherwise tradeable. You could also only get the dilithium crystals (or whatever it was) that bought the cash shop currency by doing specific daily missions. This changes the game from a game to a job. If I wanted to work at an MMO I'd go play WoW.
I'm not opposed on principle to the idea of letting F2P players earn the other currency. Heck, I'm all for it. What's important though is what you put in the shop. I'll be starting another post soon to get some opinions on this.