ivanhedgehog wrote:
ZeeHero wrote:
Nobody is asking that you only use 3 or 4 attacks. All that's being asked for is the game be made interesting and not a snorefest. At the very least, boss enemies should make you dance.
I'm a casual player just like you. But even casuals require some level of interesting and fun in their gameplay. Even casuals want to feel like super heroes in combat and not like they have brick feet.
My stone tank didnt dance and was a lot of fun to play. If you want to dance around like a demented jack rabbit, feel free. Twitch games are a dime a dozen. City of heroes had a fine combat system, It wasnt designed to force you into mandatory avoidance maneuvers. some bosses did throw out cones and other mechanics to force you to move, There were mobs that had to be taken out in a certain order. This kind of thing kept the game fun, not mandatory dance steps in every fight.
She isn't asking for twitch gameplay either, just that moving would be important. You try to make it sound like she wants nothing but hardcore shooters when thats not quite the case. Challenging gameplay always has some amount of movement in various fights. It doesn't have to be 'every' fight but a modest amount. You need things to change things up once in a while. Even fighting the same group one shouldn't always be doing the exact same thing ever single time. I mean malta if you were a tanker or brute you'd be pounding the sappers first every time. If you fought malta for a while it'd get old as there wasn't any variation beyond that for melee archtypes.
Movement is a part of keeping individual fights dynamic. Heck part of the reason shooters are popular is not because they are twitchy but because the good ones allow for engagements to be different every time. The same can be said for RTS's and the same appeal applies to good multiplayer pvp. If every encounter is the same and every team is the same whats the point of playing if everything is gonna be the same over and over? Movement being a factor in combat helps with that.
Taking movement out of fighting entirely would make fights feel more stagnant :/. Even if you don't have to have the trinity and get the CoH style support veterans like a lack of movement being useful and important would contribute to stagnation still. Again not every single enemy or group would have to force it but letting a player just spam his powers or use his powers according to his plan every single time would mean you'd end up with something like this:
Player engages mob and stands still, activates crowd control power 1, then AoE power 1 2 and 3, then ST power 1, 2, 3 in that order and finishes mob off.
Player engages mob and stands still, activates crowd control power 1, then AoE power 1 2 and 3, then ST power 1, 2, 3 in that order and finishes mob off.
Player engages mob and stands still, activates crowd control power 1, then AoE power 1 2 and 3, then ST power 1, 2, 3 in that order and finishes mob off.
Player engages mob and stands still, activates crowd control power 1, then AoE power 1 2 and 3, then ST power 1, 2, 3 in that order and finishes mob off.
If it's a team, it's:
Tank engages mob, healer spams heals as tank uses the most optimum agro grabbing skill/spell/power combinations, damage dealers launch attacks in a very specific attack chain. No one moves till they are all dropped.
Tank engages mob, healer spams heals as tank uses the most optimum agro grabbing skill/spell/power combinations, damage dealers launch attacks in a very specific attack chain. No one moves till they are all dropped.
Tank engages mob, healer spams heals as tank uses the most optimum agro grabbing skill/spell/power combinations, damage dealers launch attacks in a very specific attack chain. No one moves till they are all dropped.
Tank engages mob, healer spams heals as tank uses the most optimum agro grabbing skill/spell/power combinations, damage dealers launch attacks in a very specific attack chain. No one moves till they are all dropped.
Notice how I just copy pasted that. What do you see? Repetition. What are mmorpgs notoriously unpopular for? Repetitiveness. Thats why so many are dropping the trinity, thats why others are also trying to make movement important.
I know some players never want to think or have to move and just feel awesome right away but where is the reward in that? I'm saying that as a more balanced person who plays anything out there, from slower paced turn based games and to games requiring reflexes. But really, do we need to be like CO where there is zero thought involved for a giant majority of the game other then what powers you picked?
I also really do not get how people can think that any movement required in gameplay means it's a twitch fest. I really don't, I didn't ever rely on reflexes to win in most shooters I relied on smart tactics. Often anytime something hit me it was due to a dodging mistake or simply not seeing it, rather than because I was not reacting. It feels like no one wants to be making decisions in a fight. Heck, Doom was made for people who didn't have the reflexes of a 10 year old. Yes, the grandfather of first person shooters as they exist that really made them popular. Didn't require reflexes to be that sharp. My dad played the games well into his 60s(yes, that old, though he wasn't as into them as he used to be) and still made it through them.
I'm sorry if that comes off as aggressive but really, dazee isn't asking for twitch gameplay just movement during fights to be important so things can be mixed up. It'd help avoid the repetitive predictable and inevitably boring gameplay :/.
And also, yes practice would be important, but I'd rather actual practice rather than just memorizing attack chains be important to a degree know? I'm not asking for hardcore SHFG-can-only-enjoy punishing gameplay but challenging gameplay. I'm not asking for memorization based gameplay but challenging gameplay. And it's also why I prefered CoH over CO: It was far more challenging. And could it afford to have movement be important yeah, and CoH's devs even began adding content making it such, if they felt it could afford it I'm sure VO can to.