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Please make Combat require a lot of movement.

 
#6537
7 years 1 week ago
I have been fighting to give voice to those that do not want to see a game that forces you to bounce around like a loon all the time. just like the idiocy of complaining about ability bloat when you only actually have 5 or 6 attack powers that are used, this is just a way to try and force this game to become another console wannabe kick fighter clone. The devs can choose to follow this path, players will just have to choose which successor actually continues the COH lagacy. Some one that played COH one whole hour in the tutorial is trying to tell you how it worked. I want a variety of playstyles to work, not just constant jumping around. We will see what happens and play the game that suits us the most. The discussion has seen both sides viewpoints, decide for yourself which you like.
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#6538
7 years 1 week ago
ivanhedgehog wrote:
I have been fighting to give voice to those that do not want to see a game that forces you to bounce around like a loon all the time. just like the idiocy of complaining about ability bloat when you only actually have 5 or 6 attack powers that are used, this is just a way to try and force this game to become another console wannabe kick fighter clone. The devs can choose to follow this path, players will just have to choose which successor actually continues the COH lagacy. Some one that played COH one whole hour in the tutorial is trying to tell you how it worked. I want a variety of playstyles to work, not just constant jumping around. We will see what happens and play the game that suits us the most. The discussion has seen both sides viewpoints, decide for yourself which you like.

Your viewpoint of being forced to "bounce around like a loon all the time" is very exaggerated and something you are imagining out of senseless fear. We'll both get our wish more likely than not although you probably won't know it till it happens at this rate.
There is tremendous life and personality in a name. It should be at least as agonized over as any character trait.”
― Travis Beacham
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#6542
7 years 1 week ago
ivanhedgehog wrote:
I have been fighting to give voice to those that do not want to see a game that forces you to bounce around like a loon all the time. just like the idiocy of complaining about ability bloat when you only actually have 5 or 6 attack powers that are used, this is just a way to try and force this game to become another console wannabe kick fighter clone. The devs can choose to follow this path, players will just have to choose which successor actually continues the COH lagacy. Some one that played COH one whole hour in the tutorial is trying to tell you how it worked. I want a variety of playstyles to work, not just constant jumping around. We will see what happens and play the game that suits us the most. The discussion has seen both sides viewpoints, decide for yourself which you like.

Reminds me of that: valiance.shogn.net/forum/valiance-powers/182-ability-creep

Basically that boils down to I'd like both. Tiny amount of active with lots of passives for "HULK SMASH" characters and lots of active diverse ones for Zatanna type characters.
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